Valve’s transition toward the open standard OpenXR API from its earlier OpenVR efforts is gaining steam as the company announced they “expect new features on SteamVR to appear on the OpenXR side.” ...
With multiple proprietary VR systems on their way to retail, development fragmentation in the VR market has recently become a hot topic in the VR community. In this guest article, a veteran developer ...
As much as we like the Oculus Rift and HTC Vive here at KitGuru, it is clear that both headsets could do with being a bit sharper in the visual department. Having 1080p per eye does result in some ...
Unity 2019.3 introduces a new plugin system for XR headsets, and deprecates official support for Gear VR, Google VR, and Valve’s OpenVR (the API for SteamVR). Valve is working on a plugin for the new ...
[Chris] had an idea. When playing VR games like BeatSaber, he realized that spectators without headsets weren’t very included in the action. He wanted to create some environmental lighting that would ...
AMD had a great start to 2020, but one product gamers had hoped to see -- so-called "Big" Navi -- was only briefly mentioned by CEO Dr. Lisa Su. We know that Big Navi is absolutely in the works, but ...
VK3D-Proton, the famous compatibility layer, has received a new update, which enhances OpenXR/OpenVR support and includes several other changes. The new version, 2.13, primarily includes multiple ...
Valve is collaborating with German computer vision firm SensoMotoric Instruments (SMI) to bring eye-tracking functionality to the company’s OpenVR API. HTC Vive units with eye-tracking capabilities ...
Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D ...
Even though the high-end Navi GPU is supposed to launch this summer, engineering samples appear to already be tested in the wild. The alleged high-end Navi model that popped in cyubeVR OpenVR ...
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